Back to lobby Product updates What's New on GameBuzz Every release at a glance — new games & features, experience improvements, and fixes, generated straight from our development history. We're currently on v1.21.0 .
Landing & Knowledge Base: Rebuild / as localized landing + knowledge base; catalog → /games 1 new feature
New Landing & Knowledge Base: Rebuild / as localized landing + knowledge base; catalog → /games
Game Launch: Show locked/error panels instead of hanging on the splash 1 fix
Fixed Game Launch: Show locked/error panels instead of hanging on the splash
GameK Partner Games: Per-game cross-promo for the full GameK catalog 4 new features
New GameK Partner Games: Per-game cross-promo for the full GameK catalog GameK Partner Games: Enrich partner-game landing pages + scroll-to-top Home: Cross-promo GameK games (homepage shelf + landing pages) Search & Discovery: Per-game landing pages + prerendered snapshots
USDT Wallet: Hide USDT wallet button from Google Play Store native app 1 new feature · 2 fixs
New USDT Wallet: Hide USDT wallet button from Google Play Store native app Fixed Interface: Wrap authed header controls so they don't overflow the viewport Rewards & Economy: Correct action-counting for chest achievements + scratch rank
Rewards & Economy: CS18 Player Rank — 5 VIP tiers by lifetime gambling actions 25 new features · 10 fixs
New Rewards & Economy: CS18 Player Rank — 5 VIP tiers by lifetime gambling actions USDT Wallet: Wire WalletModal into Header — 💎 button opens USDT wallet Experience: CS17 UX Polish — mission cross-sell CTAs, pity counter baseline, scratch animation Rewards & Economy: CS16 Achievement Milestones — 12 one-time COIN rewards for lifetime action thresholds; 🏅 header badge Rewards & Economy: CS15 Lucky Hour extends to Turbo/Mega power wheel spins — 2× prize during Lucky Hour window USDT Wallet: USDT wallet — deposit, withdraw, admin review Experience: CS14 Win Celebration — coin burst overlay on big wins (≥100 COIN) across chest/wheel/scratch Rewards & Economy: CS13 Scratch Pity + Lucky Hour on scratch cards Rewards & Economy: CS12 Daily Action Challenge — 20 actions/day → 250 COIN jackpot Rewards & Economy: CS11 Scratch Cards — 10 COIN micro-sink with instant prize reveal Experience: CS10 Combo Progress Chip — visible action counter in header Rewards & Economy: CS9 Pity Counter — guaranteed non-zero win after 5 consecutive misses Experience: CS8 Low Balance Nudge — post-spend toast CTA to buy COIN Rewards & Economy: CS7 Lucky Hour — 2× chest prizes for 1 deterministic UTC hour/day Rewards & Economy: CS6 Combo Streak — every-5th-action +50 COIN milestone bonus Rewards & Economy: Daily Missions — 3 rotating tasks/day with COIN bonuses Rewards & Economy: Lucky Chest — Bronze/Silver/Gold tiers with weighted prizes Rewards & Economy: Daily login streak + turbo/mega wheel power spins Mobile: IOS Capacitor app + Android direct APK + homepage promotion Experience: PWA install banner + native-guard cookie bar + 1h catalog cache Payments: NOWPayments crypto checkout for sideloaded website APK Payments: Hide Paddle — crypto (NOWPayments) is the only active web rail Legal: Add Refund Policy page at /refund Payments: Paddle Billing integration — replace FastSpring as web card provider Payments: Hide FastSpring from web UI — crypto-only pending new card provider Fixed USDT Wallet: Trim BOM from ADMIN_SECRET env var in admin handler USDT Wallet: Add USDT wallet tables to auto-schema in db.ts Quality: CS10-CS14 QA pass — React key, celebration reset, duplicate reason code, challenge error messages, playerToken guard Daily Missions: Replace firebase_uid with id in all DB queries Rewards & Economy: QA fixes for CS6/CS7/CS8 Experience: MissionsModal — live refresh on open, retry button, auto-prompt (QA4/5) Experience: LuckyChestModal — stale balance, missing SFX, tier label in reveal Android: Hide crypto UI on Play Store; add APK download to nav Interface: Remove unreachable dead code in PurchaseCoinsModal + polish coin icon Legal: Escape apostrophe in RefundPolicyPage that broke Babel parse
Search & Discovery: Dynamic rendering for crawlers (replaces the prebuilt approach) 1 fix
Fixed Search & Discovery: Dynamic rendering for crawlers (replaces the prebuilt approach)
Android: Share / in-app review / inactivity + game-event notification reminders 1 new feature
New Android: Share / in-app review / inactivity + game-event notification reminders
Audio: Action sound effects (CDN-first + local fallback), same shape as BGM 2 new features · 2 fixs
New Audio: Action sound effects (CDN-first + local fallback), same shape as BGM Lobby: Background music — sequential playlist with CDN-first playback + enable toggle Fixed Android: Point native shell server.url back to lobby4.vercel.app Wheel+currency: Stop wheel shaking while spinning; mint RG wallet as FUN (no "$")
Playstore: Add phone (6) + tablet 7"/10" (3+3) store screenshots from real Playwright captures 5 new features · 11 fixs
New Playstore: Add phone (6) + tablet 7"/10" (3+3) store screenshots from real Playwright captures Rebuild: Port the lobby's neon slot-casino homepage (casino-hero + big-wins ticker + catalog) Rebuild: Slots-casino homepage on gamebuzz-next (slots-first + multiplayer below) Rewards & Economy: Scale the entire COIN economy ×1000 Pc1: Make slots playable + surface them on the homepage Fixed Rewards & Economy: Read balance from operator-demo (the real RG wallet), not the mock Rewards & Economy: Lobby COIN spends/credits now STICK (RG delta-sync, not overwrite) Rebuild: Slot cards show real artwork (raw.preview), not blank emoji Rewards & Economy: Revert x1000 COIN scaling back to face values (/1000) Slots: RG currency FUN (no $ sign) + cover RG boot to kill double-loading Payments: Wire FastSpring webhook to the live project's secret + configured path Schema: Drop backticks from iap_orders removal note (broke the template literal) Playstore: Resume in-progress IARC draft + keyboard-select Game Playstore: Harden Console rating automation against slow SPA load Playstore: Provision reviewer via the rebuild's /api/profile (not the old /api/auth/google) Playstore: Content rating now declares user interaction (chat/friends)
Gp6: Tutorial move hints for Chinese Chess 27 new features · 20 fixs
New Gp6: Tutorial move hints for Chinese Chess Gp7 Cf4: Real human-vs-human matchmaking over the WSS Gp8: Real CC co-tướng board + carved piece art for Chinese Chess PLAY NOW = quick stake-0 PvP over the WSS (CC quickplay parity) Cf3b Client: Chess WSS mode + parametrized PvP e2e (both board games) Cf3b Client: Live PvP board over the WSS (chinese-chess) + gold escrow Cf3b Client: Pure WSS room reducer + roadmap update Cf3b Server: Room gold escrow REST (ante + settle, idempotent) Cf3a: CREATE ROOM stake dialog + room economy Narrower, foldable right sidebar on the home Gp7 Wss: Real-time room gateway — board games, AI-fill, gold economy Cf2: Home — smaller icons, All/New/Hot/Multiplayer, featured default Cf1: New signups start with 100 Gold Gp4: On-board OpponentPanel — AI disguised as a human Gp3: Per-game lobby (CC snapshot 2) + thread aiLevel into all games Playstore: Gameplay + tablet listing screenshots Game Catalog: GP5 — 10-level AI system (tiers + ELO->level mapping) Home: Rename Xiangqi -> Chinese Chess + distinct icon; plan CC game-portal epic (GP1-GP8) Platform: Native CC platform features — leaderboard, titles, watch-ad gold, get-gold, chat, alliances, tournaments (CCF1-CCF10) Tournaments: CCF7 lobby-native bracket gen (list/register/bracket) Game Catalog: Port batch 6 — chess, xiangqi, makruk, shogi, poker (NG4 done) Game Catalog: Port batch 5 — 3-5-8, barbu-king, tlmn, maubinh, phom + draughts alias (NG3 done) Game Catalog: Port batch 4 — cribbage, canasta, skat, bridge, pinochle, draughts-100 Game Catalog: Port batch 3 — spades, hearts, euchre, gin-rummy, oh-hell Game Catalog: Port batch 2 — go-baduk, ludo, switch, durak + shared deck util Game Catalog: Port batch 1 — reversi, dice(Yahtzee), dominoes, checkers, backgammon Game Catalog: Native CC-game foundation + first game (Gomoku) on :3000 Fixed Prod Db: De-collide rebuild tables on the shared lobby Neon + player backfill + Next 14.2.35 Sign-in: Match the lobby's prod auth posture (unverified decode w/o service account) Mobile: #root max-width 100vw -> 100% (Android WebView fit) Rb7: Native-WebView mobile fit for gamebuzz-next Build: Exclude gamebuzz-next from the lobby CRA build (Vercel green) Home: Featured multiplayer games always render, even when slot catalog is empty Rooms: Honest "AI" badge so bots are distinguishable from humans Mp: "Connecting…" forever, real opponent name, mobile overflow, dev gateway Mobile: Top bar truly one row — nowrap was gated below phone widths Stakemodal: Unreadable bet-amount text (light text on white field) Mobile: Disable zoom + kill horizontal overflow on the native app Header Search: One-row mobile bar, wallet currency switch, currency-aware top-up, search finds CC games Wss: Gateway sources to .mts + exclude from CRA typecheck Portal: Vibrant per-category card backgrounds + clear compile errors Home: Game-card icon centered + sized to the thumb (container-query) RG token currency=COIN (no \$ sign), circular wheel shadow, dismiss rewards popup on spin, larger game-card icon I18n: Guard against Google Translate's uncaught 'dispose' teardown on route nav Home: Gate CC games behind login, logo->home, unified same-size grid + CC filters/tags Ads: Disable AdMob (native rewarded video) by default Home: Keep CC games in Play For Free + auto-hide banner arrows
Home: CC UI -> sticky right sidebar + hard-hide banner carousel arrows 12 new features
New Home: CC UI -> sticky right sidebar + hard-hide banner carousel arrows Gold: Get Gold purchase backend — gold SKUs + webhook gold-credit Home: CC platform action bar + What's Happening activity feed Home: Render slot catalog on homepage (slots-first) + fix banner arrow overlay Lucky Wheel: Mixed-currency Lucky Wheel (COIN or GOLD) + lobby Gold wallet Home: Slidable banner + click-to-expand COIN/Gold wallet Lucky Wheel: Currency-aware Lucky Wheel (currency prop; default COIN) for Gold/Coin by section Home: Lobby homepage = CC multiplayer catalog (GameBuzz style); slots -> /slots Slots: API base-path for /slots + Android->/slots redirect groundwork (MX13b/MX3) Slots: Mount lobby under configurable base path for /slots Copy: Broaden marketing + SEO meta beyond slots Copy: Broaden footer + legal policies beyond slots
Playstore: Scripted IAP test-enablement (license + internal testers) 10 new features · 12 fixs
New Playstore: Scripted IAP test-enablement (license + internal testers) About: AI-generated headshots for Leadership team Ads: AyeT rewarded video (fullscreen, web); no banners Monetize: AyeT-Studios offerwall + remove AdSense; web-only gating Payments: FastSpring web payments; remove Xsolla + Coda Analytics: Create GA4 GameBuzz property + wire Measurement ID Multi-domain branding + GA4 analytics + conversion events Ux Seo: Center search, align GameBuzz wordmark, smart ads, rewarded upsell, SEO In-app Purchases: "Remove Ads" $4.99 one-time entitlement; hide ads for buyers Ads: Web display ads (AdSense) for mobile + desktop web Fixed Android: Native IAP no dead-end, bounded rewarded ad, offers off Xsolla Android: Run cap sync from repo root in apk:release build script Fastspring: Send purchaser contact + build session checkout URL Android: IAP fallthrough, ad button visibility, remove Xsolla store UI Android: Link Get-the-app button to Google Play, not a direct APK Web: Use hello@gamebuzz.online for all site contact emails Adsense: Verification-only meta tag, stop serving AdSense ads Lucky Wheel: Slate blank slices so empty wedges don't dissolve into the modal backdrop Splash: Shorten splash holds (cold 9.4s->4.7s, warm 2.2s->1.1s) so fast loads don't feel slow Web: Gate push-notification init behind native-platform check Env: Read process.env.REACT_APP_* directly — typeof-process guard broke CRA Search & Discovery: One description/canonical/og per page — drop static per-page tags
Test: Allowlist scripts/rebrand/ subtree in rebrand guard 1 fix
Fixed Test: Allowlist scripts/rebrand/ subtree in rebrand guard
Drop trailing slash from proxifyGameUrl output 3 fixs
Fixed Drop trailing slash from proxifyGameUrl output "Sign In" opening the Sign Up layout + blank Google avatar on mobile Remove play-services-ads (AdMob no-App-ID startup crash); APK now arm64+x86_64, 6MB
Logout + re-login as another account left Header showing no profile 1 fix
Fixed Logout + re-login as another account left Header showing no profile
Use Firebase Admin SDK for auth and fix Postgres connection string 1 fix
Fixed Use Firebase Admin SDK for auth and fix Postgres connection string
Sort popular index 3 new features · 1 fix
New Sort popular index Brand Update pxplay logo
Update lang 2 new features
Update style 1 new feature
Add HS provider 1 new feature
Support filipino lang 5 new features · 2 fixs
New Support filipino lang Support more languages Update header ui Update card grid system, adjust card fontsize, spacing Adjust spacing of header in mobile mode, short menu dropdown Fixed Fix card text not align center Adjust spacing, fix ui break by long text
Support display user info in mobile mode 10 new features · 3 fixs
New Support display user info in mobile mode Set dark theme as default fallback theme value Update search bar ui Update header ui for mobile mode Update ui for game cards container, mobile mode Update tags, sort ui in desktop mode Update global header ui Update cookie Update mobile ui for game cards Update game card tags ui Fixed Fuking root domain No specific domain on hack cookie No translate personal info
Google translate 8 new features · 3 fixs
New Google translate Update styles Update styles & search Update icons Update dark theme Update layout Update tag colors Add light/dark class Fixed Build Still display tag if no value Round numbers
Add light/dark switcher 5 new features · 1 fix
New Add light/dark switcher Update style responsive Display more information & update styles Update styles Pxplay logo
Update logo 5 new features · 3 fixs
New Update logo Add manual deploy Support get provider games Crash & prepare UI for cldemo1 Update rc logo
Deprecated action versions 1 fix
Fixed Deprecated action versions
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